mdl 1.4; using ::OmniPBR import OmniPBR; import ::tex::gamma_mode; import ::state::normal; import ::base::mono_mode; export material Steel_A(*) = OmniPBR( diffuse_texture: texture_2d("../Textures/T_Steel_A1_Albedo.png", ::tex::gamma_srgb), enable_ORM_texture: true, metallic_texture_influence: 1.0, normalmap_texture: texture_2d("../Textures/T_Steel_A1_Normal.png", ::tex::gamma_linear), ORM_texture: texture_2d("../Textures/T_Steel_A1_ORM.png", ::tex::gamma_linear), reflection_roughness_texture_influence: 1.0);